VertexLitGeneric
{
$baseTexture "models\Props_Lighting/light_porch"
$envmap env_cubemap
$envmapmask "models\Props_Lighting\light_porch_ref"
$envmaptint "[1 1 1]"
vertexlitgeneric_HDR_dx9
{
$envmaptint "[.1 .1 .1]"
}
}
